# Shotwise Golf — Player's Guide

Updated 6 November 2026 (branding update). Open **Menu (☰) → Player guide**; use the language selector for English or 繁體中文.

> This is a golf strategy game, not a swing simulator.

The goal is to make Course Management thinking automatic: read the situation, recognize trouble, understand your ability, choose a useful target, and learn from the decision.

A lucky result does not make a poor decision correct, and normal shot dispersion does not make a sound decision wrong.

## Part I — Learn to Play

### Choose the Right Mode

| Mode | What you do | What records the score |
|---|---|---|
| **18-hole round** | Play a solo simulated round using your profile, clubs and targets. The label follows the selected course’s hole count. | Shotwise Golf simulates each shot and putt. |
| **Strategy Training** | Compare routes that connect trusted clubs on one Par 5. | Your pre-shot choices receive a decision score; putting is outside the lesson. |
| **Game Matches** | Choose a 3-, 9- or 18-hole simulated contest against the Game Master on an installed course. | Both players use the same profile; their independent simulated scores are compared after each paired hole. |
| **On-Course Round** | Record shots and putts while physically playing golf. Basic offers quick recording; Pro adds coaching details when your account has access. | You record actual locations, clubs and putts. Shotwise Golf does not hit or simulate your real shots. |

Choose a mode from **Game mode**. During a match, redundant selectors can be hidden; exit the match to choose another mode. Choose a course and route before a lesson; for matches, choose them in the shared Game Matches setup.

### 5-Minute Quick Start

For a first simulated round:

1. Select a course, tee and golfer profile that reflects your usual carry distances and accuracy.
2. Choose the round option in **Game mode**.
3. On a phone, tap **Settings** below **Fit hole** to open the shot controls. On desktop, use the right-hand shot panel.
4. Read **Shot overview** and the Game Master. Identify trouble and a confident landing spot that sets up another club you trust.
5. Select club, swing, aim mode and target. Use **Map** to inspect or set the target; return to **Settings** to finish the plan.
6. Check shot type and any lie adjustment, then tap **Play** / **Play shot**.
7. After the ball lands, inspect the new ball-to-green view and plan again. Ordinary simulated play continues through putting.
8. Use **Scorecard**, **Review** and **Replay** to inspect your round.

A good result and a good decision are different things. Judge what you knew before the shot separately from where the ball happened to finish.

### Game Matches: 3, 9 or 18 Holes

Choose **Game mode → Game Matches**, then choose **Match length**, **Course** and **Holes to play**. A 3-hole match uses three consecutive holes, starting where you choose. A 9-hole match uses the front nine, back nine or an installed named-nine course route. An 18-hole match uses a full course or an installed eighteen-hole route. Choose your tee, golfer profile, pace and coaching preference, then tap **Start 3-hole match**, **Start 9-hole match** or **Start 18-hole match**.

All lengths share the same controls. You and the Game Master use the same golfer profile but choose separately and receive independent simulated results. The official lead changes after both sides finish the hole. On mobile, tap **Settings** below **Fit hole** to open the shot controls. **Next** becomes available after both players finish the current hole; it does not play a shot or add a stroke. Course hole numbers stay unchanged, while match progress counts the selected holes separately.

On the selected final hole, **Result** opens the final match scorecard. **New match** returns to setup; **Exit match** restores your solo round and the mode selector. **Reset Game** restarts the selected match route. When signed in, Game Matches saves separately from your solo round, including the selected holes, current shot state and Game Master progress. Enter Game Matches to resume your match; enter 18-hole round to resume solo play. Wait for the account save to finish before changing devices. Existing older active-round records stay with solo play; they are not converted into matches. Older saved mixed-course three-hole challenges can still resume with their original format.

### Strategy Training: Read, Inspect, Choose, Watch

Strategy Training teaches this habit: **choose a target you can hit with confidence, then connect it to another accurate club. The target closest to the green is not always the best route.**

1. Choose **Game mode → Strategy Training**, select a course, tee and golfer profile, then tap **Start Strategy Training lesson**. Lessons rotate through the selected course’s Par 5s.
2. Read the lie and distance. Inspect the map with drag, pinch or **+ / −**. **Fit hole** restores automatic framing without clearing shots.
3. Compare the three approaches described below, including their targets and planned next clubs.
4. Tap a plan to select it. You may change your selection; tapping a card does not play the shot. Tap **Play this plan** to commit. Shotwise Golf sets that plan’s club, swing and target.
5. Watch the shot. After the ball lands, inspect the new ball-to-green view and compare the next plans from the actual landing position.

- **Hero shot:** a more aggressive advance; weigh the opportunity against the trouble a miss could create.
- **Safest route:** favors playable landing spots and lower modeled exposure to trouble.
- **Personalized route:** connects clubs and useful landing positions using the selected profile’s distances and accuracy.

Read **TARGET %** (or **GREEN %**, when shown) together with **TYPICAL LEAVE**. A high percentage with a long typical leave is a trade-off, not automatically the best route. Compare the landing opportunity with the next shot it leaves.

In tree trouble, recovery plans may replace the usual three approaches.

Two approaches may recommend the same first shot. Compare their routes as well as their immediate targets. These are modeled options, not guaranteed outcomes; they depend on the selected profile and mapped course.

On a phone, **Settings** opens the lesson panel and **Map** returns to the hole. **? Help**, directly below Settings, opens the short guide. Help is also available in lesson setup and beside the lesson title on desktop.

The lesson ends on the green, within 30 yards of the pin, or when the hole is finished. It grades the route rather than putting. The report shows Preferred, Competitive and Needs work decisions and an overall decision score out of 100. Shot luck does not change a pre-shot grade.

If a decision was below Preferred, **Decision to revisit** identifies the lowest-graded decision, using the earliest shot to break ties. It shows your plan, the Preferred alternative and up to two modeled reasons. Actual result is displayed separately. All-Preferred lessons omit this section; older lessons may not have saved comparison evidence.

Use **Play this hole again**, **New lesson** or **Exit Strategy Training** at the end. Exiting restores your regular round.

### The Core Gameplay Loop

> READ → THINK → PLAN → AIM → PLAY → REVIEW → LEARN

- **READ:** Lie, stance, slope, distance, and elevation.
- **THINK:** Hazards, trouble, preferred miss, and the next-shot position.
- **PLAN:** Club, swing, and Shot Type.
- **AIM:** Direction Target or Landing Target.
- **PLAY:** Commit the shot.
- **REVIEW:** Separate Decision Quality from Execution Quality.
- **LEARN:** Decide what to repeat or change.

### Create an Accurate Player Profile

Choose the built-in profile closest to your current ability, then select **Enter my statistics** or **Edit statistics** to create your personal profile.

Enter:

- Full-swing carry distance for each club
- Accuracy percentage for each club
- Putting make percentages from 3, 6, and 10 feet

Profile accuracy matters. Club selection, shot dispersion, putting probability, and strategy recommendations use this information. Update it when your real golf changes.

When signed in, your saved profile uses your player name and is available through your account on other devices. The game never changes your permanent profile silently.

### Choose a Course and Tee

Select an installed course, then choose one of its available tees. Names can vary by course, such as Blue, White, Red, or Forward. The course book shows par, handicap, and tee yardage.

Installed maps may include tee boxes, fairway, rough, greens, bunkers, water, trees, recovery areas, cart paths, streams, and out-of-bounds areas. In simulated play, the pin rotates to create different strategic situations.

Changing course during an unfinished simulator round asks for confirmation and saves the current round first.

### Select a Named-Nine Route

Some installed courses offer named nine-hole sections. Select the facility in the course selector, then open **Nine-hole route**. On desktop it is in the left column above the scorecard; on a phone it appears with the course selector.

Choose an available option under **Play 9 holes** for one named nine, or **Play 18 holes** for a pair. The arrow shows play order: **Front 9 → Back 9** starts on the front nine; **Back 9 → Front 9** reverses that order. The menu lists the routes installed for that facility. If no named routes are available, the route selector is hidden.

Choose your course and route before starting Strategy Training or a Game Master competition. Finish or exit the active lesson or competition before switching. A route change during an unfinished simulator round uses the same confirmation as changing course.

### Read the Game Master

The Game Master answers: **“What is happening right now?”**

Read it before choosing a shot. Depending on the situation, it reports authoritative calculated facts such as:

- Distance to the pin or cup
- Current lie
- Ball above, below, or level with your feet
- Uphill, downhill, or nearly level slope
- Expected sidehill movement
- Tree blockage and recovery direction
- Distance to a useful recovery target

On desktop, Game Master voice can announce the result and next situation when Voice is enabled.

### Plan and Play a Simulator Shot

For a normal shot:

1. Read the lie, distance, and trouble.
2. Choose an Aim Mode.
3. Select a club.
4. Set Swing manually for Direction Target, or let Landing Target calculate Auto Power.
5. Select **Aim at pin** or click/tap the map to fix a target.
6. Check the target distance, expected finish, and next shot being left.
7. Accept the automatic Shot Type or choose your own.
8. Record a Lie Adjustment when needed.
9. Add an optional coaching note if you want Review to remember your thinking.
10. Select **Play shot**.

The shot is not committed until you select Play shot. Moving the pointer only previews yardage; clicking or tapping fixes the marker.

### Aim Mode: Direction Target vs Landing Target

Aim Mode tells the game what the map marker means. It is separate from Shot Type.

| Feature | Direction Target | Landing Target |
|---|---|---|
| Marker represents | Starting direction | Intended first landing point |
| Player controls | Direction and Swing power | Landing point and club |
| Game calculates | Result from selected power | Required Auto Power |
| Useful for | Driving, Lay up, Recovery, deliberate partial shots | Approach, Chip and run, short Bunker shots |
| Main question | “Which direction and how hard?” | “Where do I want the ball to land?” |

**Direction Target** sets the starting line. Your club and manual Swing percentage determine intended carry.

**Landing Target** sets intended carry: the place where you want the ball to first touch down. Choose the marker and club; the game calculates continuous Auto Power from your profile carry, lie, and elevation. It then shows expected carry, normal rollout, and expected finish.

Landing Target is available at any distance when the ball is off the green and a non-Putter club is selected. It does not guarantee that the ball will land on the marker. Normal player-profile dispersion still applies, so identical choices can produce different results.

### Choose a Shot Type

Shot Type describes the golf decision you intend to play. Leave it on **Auto** to let the game use the lie, distance to pin, selected club, and target. Auto displays its current choice, such as **Approach — Auto**. You may override it when your strategy is different.

- **Driving:** A long advancing shot, normally from the tee with Driver, wood, or hybrid.
- **Lay up:** Stops short of the green or trouble to leave a preferred next distance.
- **Approach:** Attacks or advances toward the green using normal full-flight carry and rollout.
- **Chip and run:** A low greenside shot with a landing target no longer than 30 yards.
- **Bunker shot:** An intentional shot from sand; short bunker shots can use the greenside landing model.
- **Recovery:** Escapes trees or another restricted position before returning to normal play.
- **Putting:** Rolls the ball from the green with the Putter.

Shot Type does not replace Aim Mode. Decide whether the marker is a direction line or landing point, then accept Auto or choose your Shot Type. The game blocks combinations that do not fit the rules and explains what to select instead.

### Strategy Help Where Available

On desktop, open **Caddie choices** for available simulator recommendations. On-Course Pro has its own **Caddie choices** control. The normal phone shot-plan panel does not include a separate Caddie Choices section; Strategy Training provides its own plan choices. Available options depend on the situation.

Strategy help answers: **“What are my reasonable options?”**

Imagine 175 yards to the green with water protecting the right side and your normal dispersion bringing that water into play:

- **Aggressive:** Attack the green or pin for a stronger scoring opportunity while accepting more hazard exposure.
- **Safe & Smart:** Choose a safer target or layup that reduces penalty risk and leaves a manageable next shot.

Neither plan predicts the exact finish. The Caddie compares scoring opportunity, playable outcomes, remaining distance, dispersion, and hazard exposure using your Player Profile.

When two genuinely different plans exist, the game can show Aggressive and Safe & Smart. If only one honest plan exists, it may show one instead of inventing a duplicate.

Open the question-mark explanation to see the club, swing, target, expected finish, hazards, and risk/reward evidence. Selecting a choice prepares the shot but does not play it. Caddie Choices are recommendations, not commands.

Compare the tradeoffs before choosing. A recommendation is a plan to consider, not a prediction of where the ball will finish.

### Putting Basics

On the green, Putter pace uses a fine percentage because small changes matter. Select a target line, then press Play to accept the displayed recommended pace. Adjusting pace is optional; Play uses your adjustment when you make one. The generated contour is a simulator exercise—not the physical green at the selected golf course.

### On-Course GPS Quick Start

Choose **Game mode → On-Course Round**. Use **New Game** for a fresh round or **Continue…** for an unfinished round saved on this phone. Confirm the course you are physically playing. Real GPS needs the public **HTTPS** site and browser location permission; enable precise location when available.

Most players use **Basic**. If your account has Pro access, the recording-mode selector also offers **Pro**. Pro users can switch between Basic and Pro on the same round; Basic-only accounts do not get the Pro controls.

**Basic: record at the ball**

1. At the tee, tap **Record GPS** if you want a location for map measurements before playing. Recording a position alone does not start another outgoing stroke.
2. Open **Settings**, choose your tee-shot club, and tap **Play · record shot** once while standing at the ball. Club selection alone records nothing.
3. Hit the real shot. Walk to the next ball, choose the club for that next shot, and tap **Play · record shot** once there. This records the previous shot’s arrival and prepares the next outgoing shot.
4. Repeat at each ball. On a real course, Play records your stroke; it does not animate a ball flying to a new position. The previous shot’s distance becomes known when its arrival is recorded.
5. At the green, you can use **Record GPS** to record the approach’s arrival. Tap **Putt +1** once for every putt taken, including the final putt. Do not also record the same putt with Play.
6. Tap **Next hole →** to move on. It adds no stroke or putt. Record all putts before leaving, and check **Hole review** if the score is wrong.

**Try Practice first**

**Try Practice** uses simulated positions and keeps practice separate from real rounds. In Basic Practice, Play moves the demo ball immediately, so no walking or real GPS is needed. Use it to learn the controls or try a distant course. It does not test your phone’s real GPS accuracy and does not upload as real play.

## Part II — Learn to Think Like a Golfer

### Course Management and the Preferred Miss

Course Management means choosing a plan that fits the situation and your actual ability—not merely choosing the club that can travel farthest.

Before selecting a club, ask:

- Where is the major trouble?
- Which miss still leaves a playable next shot?
- What distance and angle do I want next?
- Is safe advancement better than a low-percentage hero shot?
- Is accepting bogey protecting against a much worse score?

A preferred miss is not planning to hit a bad shot. It is choosing a target so normal dispersion is more likely to leave the ball in a useful place.

### Decision Quality vs Execution Quality

The game grades what you knew and chose before the random result separately from how the simulated shot finished.

**Good Decision, Poor Result**

Water is on the right. You choose a suitable club and a safe target left of the water. Normal dispersion sends the ball into rough.

- Decision Quality: Good
- Execution/Outcome: Poor
- Lesson: One unfavorable result does not make the safe strategy wrong.

**Poor Decision, Lucky Result**

A safer route exists, but you attempt a low-percentage hero shot over a major hazard. The random result happens to finish on the green.

- Decision Quality: Poor
- Outcome: Excellent
- Lesson: A lucky result does not convert a poor Course Management decision into a good one.

### Landing Target and the Rule of 12

For an Approach longer than 30 yards, Landing Target uses normal full-flight physics and the club's normal rollout.

For Chip and run or a short Bunker shot with a landing target of 30 yards or less, the greenside model can use Rule of 12 guidance. The Rule of 12 is an explainable starting point; lie, dispersion, slope, rollout, and hazards can change the final recommendation.

**Example: LAND → ROLL → FINISH**

- Ball to landing point: 5 yards
- Landing point to cup: 15 yards
- Total ball-to-cup distance: 20 yards

The objective is not necessarily to carry the ball all 20 yards. Place Landing Target 5 yards away, then consider a club whose expected release fits the remaining 15 yards. One club may fly lower and roll farther; another may carry farther and stop sooner. Changing clubs recalculates Auto Power while the landing marker stays fixed.

Chip and run cannot use a landing target longer than 30 yards. Choose Approach for a longer shot.

### Recovery Strategy

Mapped geometry—not AI wording—determines whether the ball is in fairway, rough, bunker, water, trees, or out of bounds.

In trees, the Game Master reports whether the pin line is blocked and may place a gold **PUNCH** target inside the mapped safe fairway interval. It gives target distance, direction, and available margin. The marker is guidance, not an automatic shot. Select it, then choose a Recovery club and swing that fit the canopy and available room.

Tree restrictions do not apply from a mapped tee box. Water, out of bounds, and unplayable situations use authoritative penalty and relief rules.

### Three Different Sources of Help

**Game Master — “What is happening right now?”**

Reports authoritative calculated facts: distance, lie, slope, ball position, tree blockage, recovery direction, and relevant shot conditions.

**Strategy plans — “What are my reasonable options?”**

Desktop and Pro Caddie Choices compare available plans; Strategy Training has its own lesson choices. Plans can include club, swing, target, and risk/reward evidence. These are recommendations.

**AI Caddie — “What can I learn from what happened?”**

Explains verified shot facts, recognizes good decisions, identifies improvement opportunities, and teaches strategy concepts. AI Caddie is separate from authoritative shot calculation. The game remains playable and scoreable when AI is unavailable.

### Review and Player Learning

Review can show the hole situation, recorded decision, Decision Quality versus Execution Quality, lie recognition, adjustment credit, preferred miss, hazard evidence, one useful improvement, and replay.

Player Learning summarizes verified patterns only after enough reliable completed-round evidence exists. It does not treat one lucky or unlucky simulated result as a permanent tendency.

### What GPS Knows vs What You Know

GPS tells Shotwise Golf where the phone is. It cannot reliably see the physical lie, grass depth, stance, slope or the swing you used.

Basic records clubs and positions quickly. Use Pro, when available, to confirm or correct Fairway/Rough/Bunker/Recovery, ball above or below feet, hill direction, rough severity, club, swing and target for coaching review. Do not treat a mapped surface estimate as proof of the actual lie.

### How This Game Can Make You a Better Golfer

The game is designed to help you practice transferable thinking:

- Recognize trouble before selecting a club.
- Choose a preferred miss.
- Plan backward from the desired next shot.
- Understand personal dispersion.
- Recognize when safe advancement is better than a hero shot.
- Accept bogey when it protects against a much worse score.
- Choose useful landing points around the green.
- Separate good decisions from lucky outcomes.
- Learn real club tendencies from accumulated GPS evidence.
- Make Course Management thinking automatic.

The simulator does not prove that real-world performance improved. It provides a structured place to practice decisions; real GPS evidence remains separately identified.

### Real On-Course Evidence and Your Profile

GPS measures total travel between recorded locations, including roll and position error; it does not measure airborne carry. Any carry estimate derived from that travel remains an estimate. Poor fixes and unsuitable shot records may be excluded from club statistics.

Review the available shot counts, rounds and confidence before using observed values. **Use values**, when available, copies estimates into editable profile fields; check them and select **Save profile** yourself. Evidence does not silently change your permanent profile.

Basic does not ask you to record swing strength; **Not recorded** is not proof that the shot was a full swing. Use Pro when the purpose is to record those details. Simulator and Practice distances are not real-world club-distance evidence.

## Part III — Reference

### Account, Sign-In, and Synchronization

Create an account with player name, email, and password. Confirm your email if requested. Use the same account on computer and phone.

An unfinished simulator round saves automatically. Another device can restore the course, hole, score, ball position, and Player Profile. Use **Forgot password?** on the sign-in screen when needed.

The Account menu provides Player Profile, completed simulator Round History, On-course replays, Player Learning, Top 10, Feedback Center, and Sign out.

### Simulator and On Course Live

**Simulator** produces a shot result from your chosen club, swing, aim, target and conditions. It includes solo rounds, matches and Strategy Training, with different goals and scoring displays.

**On-Course Round** records what happens on a physical course. In **Basic**, the Live map is an active recorder: **Settings** opens club selection, **Play · record shot**, **Putt +1** and review/navigation controls. It is not just a read-only spectator view.

In **Pro**, the Live map is for inspection and target selection; **Record shot · Details** opens the detailed recorder. Pro does not duplicate Basic’s club recorder on that map. A saved-round replay is for reviewing past records, not adding new strokes.

The displayed white ball is the last recorded ball position. Keeping location tracking active while walking helps acquire a fresh fix, but walking alone does not record shots or putts. See the saving section before relying on another device to see an active on-course round.

### Structured Shot Controls and Adjustments

Use Aim Mode, the map target, and Shot Type instead of relying on a sentence to change the actual setup. The optional message is a coaching note only.

Lie Adjustment choices are None, Aim left, and Aim right. When left or right is selected, choose the offset in yards. For putting, select the cup or an offset from it.

A correct adjustment can temporarily improve effective accuracy for that shot, subject to a cap. It never changes permanent profile accuracy.

### Playing on a Phone: Adjust the Map

The right-side controls in a regular round and Strategy Training show **Hole, Par and Yardage**, followed by **+**, **−**, **Fit hole** and **Settings**. The regular round also has a separate **Strokes** button: it totals completed holes only, not the hole still in progress. Tap it to open the scorecard. Strategy Training adds **? Help** below Settings.

Par 3s use closer framing around the tee and green. Longer holes show more of the route. Pinch with two fingers or use **+ / −** to zoom; drag to pan even before zooming. **Fit hole** restores automatic framing without clearing your score. After a simulated shot lands, the view focuses on the remaining ball-to-green area; you can inspect it again before playing.

In ordinary simulator play, a tap aims and a deliberate drag pans. On-course Live uses taps for distance measurement from a recorded ball location. Changing the view or measuring a target does not record a stroke. Resetting a hole is a separate action.

### Mobile Shot Controls

In a regular round, tap **Settings** below **Fit hole** to open the controls.

- **Shot overview** shows which shot is being played, the lie and distance.
- **Game Master** shows the next-shot message; expand **More messages** for additional detail.
- **Club & swing** holds aim mode, club and swing controls.
- **Adjustment & play** holds shot type, lie adjustment, offset and Play. The optional coaching note does not change the shot setup.

Scroll within the panel if more controls are below the screen. **Map** closes the panel so you can inspect or set a target. Return through Settings; your selected target remains. Matches use their shot-plan controls during play. Strategy Training uses its own plan cards and **Play this plan**, rather than the ordinary shot editor.

### Shot Result, Animation, and Replay

Shot Result appears immediately without waiting for AI. It reports finish, remaining distance, and position left or right of the intended pin line. A result such as “42 yards left” describes geometry; it does not by itself prove slice, hook, pull, or push.

Full shots show separate carry and roll. Putting shows a slower contour-aware roll. The final position always comes from the authoritative result, not an animation frame.

Open Review and use **Replay every shot** or **Replay this shot**. Replay adds no stroke. **Reset & replay Hole** and **Reset hole** ask for confirmation before removing hole progress.

### Simulator Putting and Green Reading

The putting green is generated by the game. It is **not a replica, scan, or survey of the physical course green**. Use it to practice a repeatable process, not to choose a real-world putting line.

When the simulated ball reaches the green, the game opens an enlarged 3D putting view. Use **Top** or **3D** to switch views. The toolbar provides zoom levels, **Ball → Pin**, **Rotate 90°**, and a close button. On a phone, you can also pinch to adjust the green view.

You can select a target in Top or 3D view. **Caddie Read** demonstrates a starting line and pace window for the generated contour shown on screen. It is not a promise that the putt will be holed.

The ball follows that same displayed contour. Long putts become less precise from 15 feet onward; downhill and heavily breaking putts receive additional dispersion. A putt finishing within about two feet receives a conceded next putt; that extra stroke is included in the hole score.

Practice reading high and low areas, choosing a start line, matching pace to break, and leaving a simpler next putt. On a physical course, read the real green, grain, moisture, speed, and cup yourself.

### Detailed GPS Operation

**Pro is optional coaching detail, not a requirement for normal scorekeeping.** It is available when your account has current Pro access, such as a valid coach license or an active coaching relationship backed by a coach license. The mode selector is hidden for Basic-only accounts. Pro access is checked online; if it cannot be verified, use Basic. Pro users can switch modes without creating a second round; expired access returns to Basic without discarding recorded shots.

For Pro:

1. Open **On-Course Round**, choose Pro when available, and start or continue the correct course.
2. At the tee, choose a club and tap **Tee location**. This establishes the start without adding a stroke.
3. Before hitting, record the club, swing and relevant lie/conditions. Where available, use Caddie choices or a target to record the intended plan.
4. After hitting, tap **Next Shot**. Walk to the ball and tap **Ball location** to record the previous shot’s endpoint. Next Shot alone records neither GPS nor an extra stroke. Re-recording without Next Shot corrects the current location rather than starting another shot.
5. Use **Live** to inspect the ball-to-green map or set a target, and **Record shot · Details** to return to the recorder.
6. At the green, use **On Green** to capture the approach endpoint. In Pro, **+1 Putt** records a putt that stays out and **Holed Out** records the final putt. This differs from Basic’s single **Putt +1** button, which records every putt, including the last.

Confirm conditions against what you can see. **Page preview** only previews screens; return to **Current round** before recording. A mapped tee fallback, when used, is an estimate rather than a measured tee fix.

**Hole review** lets you inspect shots, distances, putts and recorded details, edit a wrong club and remove mistakes using the available Edit/Delete controls. **Reset hole** clears that hole after confirmation; it does not clear other holes.

### GPS Saving and Synchronization

**During on-course play, records are saved on this phone. Active rounds do not continuously upload in the background.** Keep using the same phone and browser for the unfinished round; a second device is not a guaranteed live copy.

At the end, open **Hole review** and select **Finish Game**, or use the available **Complete round** action after all holes are complete. Finishing early preserves recorded play without inventing scores for unplayed holes. Finished real rounds are queued on the phone and uploaded to the signed-in account when the upload succeeds. Practice remains on the phone only.

If reception is poor or upload is pending, reopen On-Course Round and use **Save and finish previous games** when connected. Look for upload confirmation before clearing browser data or switching devices. **Exit to Game** leaves the recording view; it does not replace the finish-and-upload step.

After upload, open **Account → On-course replays** to review the saved round. GPS and simulator records stay separate. Replay shows recorded non-putting shots plus **Putting and hole total** below the shot list; putts are counted rather than animated. Unrecorded swing strength shows **Not recorded**, and a missing target shows **Target not recorded**. Shotwise Golf does not invent the missing decision or putting trace.

### If GPS or Controls Do Not Respond

- Use the public HTTPS site for real GPS, allow location permission and enable precise location where your phone offers it.
- Select the course you are actually on. GPS in the US cannot place your ball on a Taiwan course; use Try Practice for a remote course.
- Keep Shotwise Golf visible while acquiring a fix. Stand at the ball and allow up to about 20 seconds. A large ± accuracy reading means uncertainty, not a reliable ball position; wait or retry rather than recording repeatedly.
- Location updates while walking can help the next fix, but cannot guarantee accuracy under trees, beside buildings or after the phone locks. Recheck the marker against your real position.
- If you cannot select a Live target, record a ball position first. Tap the map to see ball-to-target distance. Target selection and GPS readiness do not themselves hit a shot.
- **Menu → Refresh browser** reloads the game. Preserve unfinished on-course records: do not clear website data, and finish/upload before moving to another browser or device.

### Scorecard, Round Card, and Review

The Scorecard uses a circle for birdie, double circle for eagle or better, square for bogey, filled square for double bogey or worse, and a plain score for par.

In a regular mobile round, **Previous / Next** move between holes. Tap the current-hole navigation control for the round card, or the separate finished-hole **Strokes** button for the scorecard. During a match, wait for the hole to finish and use the match’s Next control.

**Save round file** and **Load round file** provide optional simulator-round backup. Account synchronization is the normal way to resume a simulator round across devices; on-course play uses the finish/upload workflow described above.

On desktop, an on-course replay uses three columns: recorded shot details, the hole map, and the **Shot tape**. The paper-style final scorecard sits at the bottom of the details column. Select a hole and shot to inspect its recorded path; inspect the putting count below its non-putting shots.

### Round History, Player Learning, and Top 10

Round History stores completed simulator rounds. Player Learning waits for enough reliable evidence before presenting a trend. Simulated approach distances are not treated as measured proof of real-world performance.

Top 10 uses each player's best completed Course Management score; lower stroke score breaks a tie. Course Management is the ranking measure because the game rewards thinking rather than one favorable random outcome.

### Feedback Center

Open **Account → Feedback Center** without changing the shot being planned. Send a 1–5 star rating or a private Bug, Suggestion, Feature request, Course or map, AI Caddie, or Other message. A screenshot is optional.

The game includes useful context such as course, hole, mode, lie, screen size, and browser, but not exact GPS coordinates. **My feedback** shows status and private developer replies.

### Important System Boundaries

- Simulator outcomes are not real-world evidence.
- GPS travel distance is not automatically airborne carry.
- Simulator putting contours do not represent the physical course green.
- AI does not determine authoritative shot results or replace deterministic scoring.
- Caddie Choices are recommendations.
- Landing Target represents intended carry, not guaranteed landing position.
- Observed evidence never changes the Player Profile silently.
- GPS and simulator records remain logically separate.

## The Golf-Domain Habit

Before judging a shot, ask:

1. Did I read the condition correctly?
2. Did my club, swing, and target fit that condition?
3. Did I account for the safest useful miss?
4. Did I understand the next shot I was leaving?
5. Was the outcome caused by my decision, normal dispersion, or both?
6. What should I repeat or change next time?

> When that thought process becomes natural, the game has done its job.


## Moving to Shotwise Golf

Use https://golfgame.shotwisegolf.com with your existing account. On the same device/browser, keep https://golfgame.jetta.com available for unfinished on-course rounds and pending uploads. Finish there, wait for **Finished games uploaded**, and confirm the round in **Account → On-course replays** before switching. Save game / Load game transfers supported simulated rounds. Match, practice and unsaved profiles remain on the old browser origin; continue them there. Do not clear browser storage. Sign in and grant location permission again on the new hostname.
